Robot SDK/ Middleware Architect, Principal Skills Engineer, and then Head of Release Management - Jibo

April 2015 - Present

Jibo is making the world's first Social Robot based on MIT professor Cynthia Breazeal's research. We set an Indiegogo record and went on to raise over $70M. Jibo is also an extensible platform based on HTML5. The IDE, Simulator, CLI, and SDK are all made with Javascript.

  • Wrote the SDK CLI, Animation Tool, much of the IDE/Debugger and robot Simulator/Runtime
  • Created multiple robotics patents
  • Built hardware testing rigs and framework to improve general robot performance, now used by SQA and performance engineers
  • Improved the UX and latency of all conversational technologies, from ASR, NLU, TTS, and wake word recognition
  • Developed the first-party messaging application
  • Lead much of architecting, release management, test framework creation, mentoring, and collaboration with Design
  • Created many prototypes and prototyping tools. Won Jibo's internal hackathon

Principal Software Engineer - Brightcove

March 2014 - March 2015

Brightcove is the leading platform for working with online video.

  • Built the next generation Player Management APIs using Node and AWS.

Chief Technology Officer - Brass Monkey

June 2011 - November 2013

Brass Monkey is an award winning gaming development platform that turns smart devices into controllers for browser based games. Brass Monkey also provides its own game portal and console experience, where users can find Brass Monkey enabled games.

  • Built and maintained the HTML5 SDK, game console, and developer portal. Development was done using Node, AWS, and various UI frameworks
  • Led all the development for our SDKs for Flash, Unity, and C++ as well as our iOS/Android apps. Helped integrate our SDKs into 50+ games
  • Authored patent applications relating to mesh networking, virtual screen coordination, video/audio streaming, and more wifi/bluetooth communication related techniques
  • Headed up developer evangelism via speaking at game conferences, organizing game meetups, and entering/sponsoring hackathons

Founder - Emotely

October 2010 – May 2011

Developed an HTML5 based platform for turning mobile devices into controllers. Check out the early product video here. Emotely was acquired by Brass Monkey in 2011 (TechCrunch coverage).

Chief Technology Officer - 3 Birds Marketing

December 2009 – July 2010

3 Birds Marketing is an end to end marketing, sales, and inventory tracking web application initially focused on car dealerships. The software stack was .NET on the backend and a custom Javascript framework for the front-end.

  • Architected a solution that fully integrated email creation/sending, coupon/sales management, brand website generation, social media campaigns, and social media sentiment analysis
  • Integrated promotions, sales tracking, and customer management to bidirectionally sync with multiple complex Driver Management Systems
  • Developed an analytics dashboard that tracked the flow of user engagement across all campaign channels
  • Hired and managed the core team of developers, designers, and marketing staff
  • Evaluated and licensed large scale enterprise systems that brought us to market in less than a year

Game Development and Additional Experience

November 1999 – May 2006

Before diving into web and mobile development, I was a game developer for top companies such as Relic Entertainment, two time winner of PC game of the year for Homeworld and Company of Heroes; Rockstar, famous for the Grand Theft Auto series; and boutique studios such as Backbone Entertainment. My specialties were leading teams, game engine design, tool creation, graphics, physics, and A.I. programming.

Please see Linkedin for more details of my game and web development history.